20 Cool Things To Do With Your iPhone
Ideas For the Next Generation In Human-Computer Interfaces
Singularity Hub writes “For decades our options for interacting with the digital world have been limited to keyboards, mice, and joysticks. Now with a new generation of exciting new interfaces in the pipeline our interaction with the digital world will be forever changed. Singularity Hub looks at some amazing demonstrations, mostly videos, that showcase new ways of interacting with the digital world.” Along similar lines, reader shakuni points out a facial expression-driven user interface reported on News.com for operating, say, an iPhone, explaining “This device is tiny and fits into the ear and measures movements inside the ear due to changes in facial expression and then uses that as input triggers. So [tongue out] starts or stops your iPod Touch; [Wink] rewinds to the last song; and [smile] replays the same song.”
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Apple’s iPhone Developer Crisis
David Gerard writes “iPhone development sounds closed-shop but simple — apply to be a developer, put application on the App Store, you and Apple make money. Except Apple can’t keep up with the request load — whereas getting a developer contract used to take a couple of days, it’s now taking months. Some early developers’ contracts are expiring with no notice of renewal options. And Apple has no idea what’s going on or the state of things. If you want to maintain a completely closed system, it helps if you can actually keep up with it.” Reader h11:6 points out news of a recent study which suggests that “Android’s open source nature will give it a boost over Apple’s iPhone,” and thus take the lead in sales as soon as three years from now. It will be interesting to see how they deal with the flood of proposed apps as their popularity rises.
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Game Developers Becoming Similar To Hollywood Studios?
CNet is running an article that looks at the growing parallels between the major movie studios and some of the most successful game publishers, which have gradually turned into the juggernauts of the industry as they’ve absorbed a variety of smaller developers in recent years. “If we consider Hollywood — the model to which the video game industry is always compared — it doesn’t take long before we realize that it’s dominated by a handful of studios that effectively control a large percentage of the industry, while the independent studios are left trying to defy the percentages and get their innovative and artistic films to the masses. Since most fail, it’s the big studios that enjoy profits as the independents try to find some way to stay alive.” Gamasutra has a related piece suggesting the opposite trend: “Smaller, less expensive games made by smaller, more agile teams seem like a very logical step, now that the industry structure is better able to support it, with no less than three venues on which to distribute content as a small team. These are downloadable console, direct to consumer PC downloads via Steam-like services, portals, or direct sale, and iPhone and potentially DSi downloads.”
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Breaking Apple’s Grip on the iPhone
Renegade stores are popping up online selling unauthorized software for the iPhone, threatening Apple’s lucrative App Store. The developer behind some popular iPhone software on Friday plans to open a service called Cydia Store that could potentially sell hundreds of iPhone applications that are not available through Apple’s official store.