How Do I Start a University Transition To Open Source?
exmoron writes “I work at a small university (5,500 students) and am in a position to potentially influence future software purchasing decisions. I use a number of FOSS solutions at home (OpenOffice.org, Zotero, GIMP, VirtualBox). My university, on the other hand, is a Microsoft and proprietary software groupie (Vista boxes running MS Office 2007, Exchange email server, Endnote, Photoshop, Blackboard, etc.). I’d like to make an argument that going open source would save the university money and think through a gradual transition process to open source software (starting small, with something like replacing Endnote with Zotero, then MS Office with OpenOffice.org, and so on). Unfortunately, I can’t find very good information online on site licenses for proprietary software. How much does a site-license for Endnote cost? What about a site license for MS Office for 2,000 computers? In short, what’s the skinny on moving to open source? How much money could a university like mine save? Additionally, what other benefits are there to moving to open source that I could try to sell the university on? And what are the drawbacks (other than people whining about change)?”
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Comrade, You Are So Not Getting a Dell
theodp writes “At the World Economic Forum, Michael Dell’s pitch to help Russia with its computers got the cold-as-Siberia shoulder from Prime Minister Vladimir Putin. ‘We don’t need help,’ shot back Putin. ‘We are not invalids. We don’t have limited mental capacity’ (video — rant starts at 1:24). ‘Our programmers are some of the best in the world,’ Putin continued. ‘No one would contest that here — not even our Indian colleagues.'”
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Coming soon: Disk Encryption for All Computers
Less Is Moore
Hugh Pickens writes “For years, the computer industry has made steady progress by following Moore’s law, derived from an observation made in 1965 by Gordon Moore that the amount of computing power available at a particular price doubles every 18 months. The Economist reports however that in the midst of a recession, many companies would now prefer that computers get cheaper rather than more powerful or by applying the flip side of Moore’s law do the same for less. A good example of this is virtualisation: using software to divide up a single server computer so that it can do the work of several, and is cheaper to run. Another example of ‘good enough’ computing is supplying ‘software as a service,’ via the web, as done by Salesforce.com, NetSuite and Google, sacrificing the bells and whistles that are offered by conventional software that hardly anyone uses anyway. Even Microsoft is jumping on the bandwagon: the next version of Windows is intended to do the same as the last version, Vista, but to run faster and use fewer resources. If so, it will be the first version of Windows that makes computers run faster than the previous version. That could be bad news for computer-makers, since users will be less inclined to upgrade only proving that Moore’s law has not been repealed, but that more people are taking the dividend it provides in cash, rather than processor cycles.”
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Video Game Conditioning Spills Over Into Real Life
doug141 writes “Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team’s jersey with a good flavored drink and another team’s jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note.”
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8 Inspiring Stories Of ASCII Art
Labels are fragile: text and pictures have always been closely connected. From the dawn of written language to the era of microcomputers, much of human creation has explored the relationship between the literal and the figurative, the form and the function. Within this is the future site of retro, ASCII art.
Apple thriving on 25th anniversary of the Mac
Apple Mac Computers Through The Ages (Pics)
Designed and hand-built by Apple co-founders Steve Jobs and Steve Wozniak, the Apple I was Apple’s first product, and went on sale in July 1976 at the distinctly unsettling price of 6.66. Only 200 units were produced, and unlike many other computers of the day, the Apple I came as a fully assembled circuit board containing around 30 chips.