Mar 8 2009

UK Government Ads Link Games With "Early Death"

An anonymous reader writes “The UK government, backed by a bunch of charities that raise funds for research into cancer, heart disease and diabetes, has launched an advertising campaign that links the ‘inactive’ or passive gaming lifestyle with death and illness. It’s part of a bigger ‘Change4Life’ campaign that has also linked playing games with making children obese. The new ads show a young child playing a PlayStation game, with the caption ‘Risk an early DEATH, just do nothing.’ To say this has annoyed the UK games industry would be a grave understatement. Trade association ELSPA has already called an urgent meeting with authorities to have the ads pulled, and trade magazine MCV has complained to the country’s Advertising Standards Authority as well. As MCV Associate Editor Tim Ingham says in an impassioned opinion piece, ‘Change4Life’s advertising campaign makes a mockery of everything the industry has achieved in the last decade.'”

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Mar 7 2009

The State of the Homebrew Games Scene In 2009

Craig writes “DCEmu has released an article detailing the current state of the homebrew scene on all game consoles, from the Sega Dreamcast to the Nintendo DS to the Nintendo Wii. It even covers unreleased consoles such as Pandora and GP2xWiz. The article explains what is needed to run emulators and games, and whether or not it’s worth bothering for each console.”

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Mar 7 2009

Game Developers Becoming Similar To Hollywood Studios?

CNet is running an article that looks at the growing parallels between the major movie studios and some of the most successful game publishers, which have gradually turned into the juggernauts of the industry as they’ve absorbed a variety of smaller developers in recent years. “If we consider Hollywood — the model to which the video game industry is always compared — it doesn’t take long before we realize that it’s dominated by a handful of studios that effectively control a large percentage of the industry, while the independent studios are left trying to defy the percentages and get their innovative and artistic films to the masses. Since most fail, it’s the big studios that enjoy profits as the independents try to find some way to stay alive.” Gamasutra has a related piece suggesting the opposite trend: “Smaller, less expensive games made by smaller, more agile teams seem like a very logical step, now that the industry structure is better able to support it, with no less than three venues on which to distribute content as a small team. These are downloadable console, direct to consumer PC downloads via Steam-like services, portals, or direct sale, and iPhone and potentially DSi downloads.”

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Mar 6 2009

Boxee Hack Restores Hulu Support (Sort Of)

DeviceGuru writes “Boxee has restored support for Hulu, along with several other enhancements, to its free media center platform for PCs and Macs. The modification, a hack to Boxee’s RSS feed functionality, involves having Boxee users enable the support themselves by cutting/pasting URLs from Hulu’s RSS feed page into their account on Boxee’s website. It works, but one can’t help wondering how it’s really different from Boxee’s original — superior — Hulu support. Oh, the games media companies play!”

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Mar 5 2009

Amazon.com To Accept Game Trade-Ins

revjtanton writes “Amid all the discussion and argument about Gamestop’s two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action. Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at while Amazon had it at .50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?”

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Mar 5 2009

How Much Longer Will Physical Game Distribution Survive?

GamesIndustry is running an interview with Theodore Bergquist, CEO of GamersGate, in which he forecasts the death of physical game distribution in favor of digital methods, perhaps in only a few years. He says, “Look at the music industry, look at 2006 when iTunes went from not being in the top six of sellers — in the same year in December it was top three, and the following year number one. I think digital distribution is absolutely the biggest threat [traditional retailers] can ever have.” Rock, Paper, Shotgun spoke with Capcom’s Christian Svensson, who insists that developing digital distribution is one of their top priorities, saying Capcom will already “probably do as much digital selling as retail in the current climate.” How many of the games you acquire come on physical media these days? At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn’t already)?

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Mar 4 2009

Parallels Desktop For Mac vs. VMware

neilticktin writes “MacTech performed an exhaustive set of benchmarks comparing Parallels Desktop 4 to VMWare Fusion 2 to run Windows on a Mac. To tackle this problem, MacTech undertook a huge benchmarking project starting in December — over 2500 tests by stopwatch. The goal was to see how the recent versions of VMWare Fusion and Parallels Desktop performed on different levels of Mac hardware, using XP, Vista, 64-bit, multi-procs, games, etc. … As usual, results vary by what’s important to you.”

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Mar 4 2009

Building a Successful "Open" Game World

M3rk sends an excerpt from an opinion piece on Gametopius discussing what it takes for an open game world to be successful. Interesting stories and characters are important, but they must be balanced by varied and entertaining gameplay. The lack of either will be a limiting factor in how many people return to play once the primary plot is completed. Quoting: “A game like GTA IV takes itself and its fiction very seriously. It spends a lot of time, effort, and gameplay resources convincing you that the world you are traveling through is the same world that the story and cutscenes take place in. It may not be a game that allows you to own or control property to the degree seen in Burnout Paradise or Saints Row II, but it wants its world to be cohesive, not divided. … While GTA IV’s game systems almost serve its plot, Saints Row II and Burnout Paradise live for their game mechanics. Sure, these worlds are fun to look at and explore, but any exploration and discovery that the player enjoys merely drives them to these games’ raison d’être: fun systems to play with.”

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Mar 1 2009

Sony Makes It Hard To Develop For the PS3 On Purpose

adeelarshad82 writes “CNet reports on a bizarre comment from Sony’s Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. ‘We don’t provide the “easy to program for” console that (developers) want, because “easy to program for” means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?’ Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer’s job harder is the last thing Sony needs.”

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Feb 27 2009

5 "Oregon Trail" Style Classic Games We Want for the iPhone

While we’re excited about Oregon Trail for the iPhone, not every classic game works well for the touchscreen platform. The phone’s lack of real buttons makes anything requiring precision a lost cause. iPhone Contra would be an epic train wreck. But other games would work great. Here are five we’d love to see.

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