Apr 1 2009

Clash of the Touch Titans; iPhone 3G 3.0 vs HTC Magic Google

My new iPhone 3G is on the way after finding a deal on a new one at HowardForums. I also have been using the T-Mobile G1 since last October, but as I mentioned in my first Clash of the Titans article I am going to discuss the HTC Magic since it is the Android device without the keyboard and I am trying to stick with touch screen only devices…

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Mar 31 2009

RBC says iPhone 3G ‘Pro’ won’t boost iPhone momentum

The Royal Bank of Canada is maintaining its bearish near-term outlook on shares of Apple, claiming that although consumer interest in a new version of the iPhone remains healthy, sales of the new device are unlikely to provide the company with the same boost seen during the transition from the original iPhone to the iPhone 3G.

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Mar 31 2009

ACLU Wins, No Sexting Charges For NJ Teens

Following up on the “sexting” case we’ve discussed in recent days, oliphaunt sends word from the Times-Tribune that a New Jersey federal judge has ordered the prosecutor not to file charges in the cases of three teenage girls whose cell phones were confiscated. “Wyoming [NJ] County District Attorney George Skumanick Jr. cannot charge three teenage girls who appeared in photographs seminude traded by classmates last year, a judge ruled Monday. US District Judge James M. Munley granted a request by the American Civil Liberties Union to temporarily stop Mr. Skumanick from filing felony charges against the Tunkhannock Area School District students.”

Read more of this story at Slashdot.

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Mar 31 2009

Game Companies Face Hard Economic Choices

Hugh Pickens writes “The NY Times reports that the proliferation of free or low-cost games on the Web and for phones limits how high the major game publishers can set prices, so makers are sometimes unable to charge enough to cover the cost of producing titles. The cost of making a game for the previous generation of machines was about million, not including marketing. The cost of a game for the latest consoles is over twice that — million is typical, and it can be much more. Reggie Fils-Aime, chief marketing officer for Nintendo of America, says publishers of games for its Wii console need to sell one million units of a game to turn a profit, but the majority of games, analysts said, sell no more than 150,000 copies. Developers would like to raise prices to cover development costs, but Mike McGarvey, former chief executive of Eidos and now an executive with OnLive, says that consumers have been looking at console games and saying, ‘This is too expensive and there are too many choices.’ Since makers cannot charge enough or sell enough games to cover the cost of producing most titles, video game makers have to hope for a blockbuster. ‘The model as it exists is dying,’ says McGarvey.” As we discussed recently, OnLive is trying to change that by moving a big portion of the hardware requirements to the cloud. Of course, many doubt that such a task can be accomplished in a way that doesn’t severely degrade gameplay, but it now appears that Sony is working on something similar as well.

Read more of this story at Slashdot.

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Mar 30 2009

iPhone Pirating App Attacks Rival Pirate App Store

A new application has been created for the iPhone which is designed to not only get all the latest Apple apps free of charge, but to teach a commercial iPhone pirate a lesson by opening his servers to all.

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Mar 30 2009

Skype For iPhone Is LIVE!

When they said “Tuesday,” they meant it. Not long ago, the clock struck midnight in the Land of the Rising Sun, and sure enough, the bona fide Skype application (v1.0.0.63) for Apple’s iPhone has gone live. It’s absolutely free to download, too! We’re fully expecting it to roll out elsewhere as Tuesday (March 31st) arrives in various time zones.

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Mar 30 2009

Free Skype Client Lands on the iPhone

CNet is reporting that a free Skype client will finally be landing on the iPhone this week. Unfortunately some are saying that it seems many of the “critical” pieces of functionality are still missing. While the Skype engineers claim their native client will offer better audio quality (because there is no need to route through another server and transcode audio) they are still missing text messaging, file transfers, and integrated voice mail. Since the iPhone does not allow for multiple programs running concurrently, many are expecting existing multi-function apps like Fring and NimBuzz to continue their reign at the top.

Read more of this story at Slashdot.

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Mar 29 2009

iPhone Accounts For 50 Percent Of U.S. Mobile Web Traffic

Every month, AdMob releases some statistics about the mobile phone market by evaluating traffic from its mobile ad network, and in the month of February, it said one of the highlights was that smartphones continue to gain significant market share of the mobile Web traffic. It said over the past six months, the smartphone share has risen to…

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Mar 28 2009

AT&T stores now offering early upgrade pricing on iPhone 3G

In the latest move aimed at helping Apple clear inventory of iPhone 3Gs ahead of new models anticipated this spring, AT&T retail stores are now offering some customers early upgrades to the Apple handset at subsidized pricing.

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Mar 28 2009

JavaScript 3-10x Faster On iPhone OS 3.0

There has been a reasonable amount of speculation surrounding JavaScript speed improvements in iPhone 3.0. Testing carried out on the iPhone Simulator bundled with the SDK didn’t lead to a conclusive outcome, but benchmarking done by Wayne Pan would seem to suggest that iPhone 3.0 handles JavaScript 3x-10x faster than iPhone 2.1.

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