May
2
2009
AlexMax2742 writes “id’s Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: ‘These have proved more difficult than expected, but we’re getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we’re doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.’ In my humble opinion, it’s awesome to see that kind of (continued) dedication from a company.” The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
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Comments Off on Quake Live Dev Says Mac and Linux Are “Top Priority” | tags: developer, games, linux, Mac, program | posted in technical news
May
2
2009
An anonymous reader writes “A new category of 3-D motion controller for gamers uses a novel type of micro-electro-mechanical system (MEMS) gyroscope to track hand motions with unparalleled accuracy. By detecting the natural motions made by remote control users — as opposed to the unnatural motions that gamers must learn to control today — the MEMS chip is sure to be incorporated in both game consoles and other consumer electronics like TV remote controls. Nintendo has already incorporated a similar MEMS gyro into its forthcoming MotionPlus controller for the Wii, but this newer type of gyroscopic motion sensor will enable even more intuitive and agile control.”
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May
1
2009
An anonymous reader writes “Ever wished your iPhone could do more than just play some cool games? How about using it as a spread spectrum transmitter to fly your R/C Toys around, complete with using a Linksys router as a receiver?”
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Comments Off on Fly An R/C Plane With an iPhone | tags: games, iphone, Phone | posted in technical news
Apr
30
2009
JacobSteelsmith writes “A respected American think-tank, Nemertes Research, reports the Web has reached a critical point. For many reasons, Internet usage continues to rise (imagine that), and bandwidth usage is increasing due to traffic heavy sites such as YouTube. The article goes on to describe the perils Internet users will face including ‘brownouts that will freeze their computers as capacity runs out in cyberspace,’ and constant network ‘traffic jams,’ similar to ‘how home computers slow down when the kids get back from school and start playing games.’ … ‘Monthly traffic across the internet is running at about eight exabytes. A recent study by the University of Minnesota estimated that traffic was growing by at least 60 per cent a year, although that did not take into account plans for greater internet access in China and India. … While the net itself will ultimately survive, Ritter said that waves of disruption would begin to emerge next year, when computers would jitter and freeze. This would be followed by brownouts — a combination of temporary freezing and computers being reduced to a slow speed.'”
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Comments Off on Think-Tank Warns of Internet "Brownouts" Starting Next Year | tags: cap, china, computers, games, network, web, youtube | posted in technical news
Apr
30
2009
edadams sends in a story about the legal questions that are starting to crop up over property disputes in virtual worlds. A lawsuit in March 2008 that stopped one Second Life user from selling a virtual product created by another user marked the beginning of a significant amount of casework for several law firms, in large part due to the way Second Life’s currency interacts closely with real money. (And yes, apparently the product in that particular case was for cybersex — did you have to ask?) “As transactions grow in volume, it’s inevitable that disagreements will crop up. Linden says that although it will enforce its terms of service, including its ban on violating other users’ intellectual property, it can’t settle most disputes for users.” A lawyer for one intellectual property firm handled a case in which the co-ownership of virtual real estate had to be determined, ending with a financial settlement given to two users who helped a virtual land developer run a group of Second Life islands. As virtual worlds get more popular and their business models more directly affect real-life finances, we can expect these legal issues to become more common as well.
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Comments Off on Can Avatars Make Contracts? | tags: developer, games, Intel, tv | posted in technical news
Apr
30
2009
Time Doctor writes “The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don’t like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory.”
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Comments Off on ioquake3 1.36 Goes Gold | tags: games, Mac, security, technology | posted in technical news
Apr
29
2009
BcNexus writes “A story is developing that the state of Minnesota is contacting ISPs with a request to block about 200 gambling sites online. Minnesota is claiming authority to do so under a 1961 federal law, apparently the Federal Wire Wager Act. There are a couple interesting aspects to watch as this unfolds. Will the ISPs cooperate or will they argue about applicability to casino games, as other have? Will Minnesotans lose their money or access to their money in escrow accounts like the state is warning will happen?”
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Comments Off on Minnesota Latest To Try To Block Gambling Sites | tags: games, news | posted in technical news
Apr
28
2009
Less than a month after the announcement of Six Days in Fallujah , a video game based upon a real-life battle between US Marines and Iraqi insurgents in 2004, Konami has decided that it is too controversial, and abandoned plans to publish the game. The developer, Atomic Games, has not commented on Konami’s decision other than to say an announcement will be made soon. Konami told a Japanese newspaper, “After seeing the reaction to the video game in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it.” While the game did receive a great deal of criticism, others were optimistic, including several outspoken veterans of the Iraq war. One of the major complaints was that in researching the battle, Atomic Games reportedly interviewed several insurgents. This prompted speculation that the insurgents were compensated for their help, though Atomic later denied that was the case. Konami’s decision also may have been influenced by the fact that they seemed to represent it as entertainment, whereas Atomic’s president, Peter Tamte, was more hesitant to describe it as “fun.” He said, “The words I would use to describe the game — first of all, it’s compelling. And another word I use — insight.”
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Comments Off on Konami Cuts and Runs From Iraq War Game | tags: Atom, developer, games, google, japan, japanese, news, Phone | posted in technical news
Apr
27
2009
longacre writes “I.B.M. plans to announce Monday that it is in the final stages of completing a computer program to compete against human ‘Jeopardy!’ contestants. If the program beats the humans, the field of artificial intelligence will have made a leap forward. … The team is aiming not at a true thinking machine but at a new class of software that can ‘understand’ human questions and respond to them correctly. Such a program would have enormous economic implications. … The proposed contest is an effort by I.B.M. to prove that its researchers can make significant technical progress by picking “grand challenges” like its early chess foray. The new bid is based on three years of work by a team that has grown to 20 experts in fields like natural language processing, machine learning and information retrieval. … Under the rules of the match that the company has negotiated with the ‘Jeopardy!’ producers, the computer will not have to emulate all human qualities. It will receive questions as electronic text. The human contestants will both see the text of each question and hear it spoken by the show’s host, Alex Trebek. … Mr. Friedman added that they were also thinking about whom the human contestants should be and were considering inviting Ken Jennings, the ‘Jeopardy!’ contestant who won 74 consecutive times and collected .52 million in 2004.”
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Comments Off on IBM Computer Program To Take On ‘Jeopardy!’ | tags: games, google, IBM, Intel, Mac, program | posted in technical news
Apr
26
2009
Hugh Pickens writes “June marks the launch across Brazil of Zeebo, a console that aims to tap an enormous new market for videogaming for the billion-strong, emerging middle classes of such countries as Brazil, India, Mexico, Russia and China. Zeebo uses the same Qualcomm chipsets contained in high-end smartphones, together with 1GB of flash memory, three USB slots and a proprietary dual analogue gamepad. It plugs into a TV and outputs at a 640 x 480 pixel resolution. ‘The key thing is we’re using off-the-shelf components,’ says Mike Yuen, director of the gaming group at Qualcomm. This approach means that, while Zeebo can be priced appropriately for its markets — it will launch at US 9 in Brazil compared to around US 0 (plus another US for a mod chip to play pirated games) for a PlayStation 2 in the region — and next year the company plans to drop the price of the console to 9. But the most important part of the Zeebo ecosystem is its wireless digital distribution that gets around the low penetration of wired broadband in many of these countries, negates the cost of dealing with packaged retail goods, and removes the risk of piracy, with the games priced at about locked to the consoles they’re downloaded to. Zeebo is not meant to directly compete with powerful devices like Sony’s PlayStation 3, Microsoft’s Xbox 360, or the Wii. ‘In Latin America, where there’s a strong gaming culture, that’s what we’ll be, but in India and China we can be more educational or lifestyle-oriented,’ says Yuen. One Indian gaming blog predicts Zeebo will struggle, in part due to the cultural reluctance toward digital distribution and also the lack of piratable games.”
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Comments Off on Taking Gaming To the Next Billion Players | tags: china, games, google, microsoft, Phone, playstation, playstation 3, tv, wireless, xbox, xbox 360 | posted in technical news