Apr 24 2009

Gamefly Complains of Poor Treatment From USPS

Gamefly, the popular video game rental service that operates through the mail, has filed a complaint with the Postal Regulatory Commission about the high number of games that are lost or stolen in the mail. The complaint (PDF) asserts that the postal service’s automated sorting machines have a tendency to break a small percentage of discs, and that preferential treatment is given to DVD rental services like Netflix and Blockbuster. “According to Gamefly’s numbers, it mails out 590,000 games and receives 510,000 games back from subscribers a month. The company sees, depending on the mailer, between one and two percent of its games broken in transit. … Even if you assume the number is one percent, and a game costs to replace, that’s an astounding 5,000 a month in lost merchandise. … That’s not the only issue — games are also stolen in transit, which has lead to the arrest of 19 Postal Service employees.”

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Apr 24 2009

Nintendo and the Decline of Hardcore Gaming

angry tapir writes “Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual ‘party-friendly’ games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo’s success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it’s only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove.” Of course, the trend toward casual doesn’t just involve Nintendo — World of Warcraft’s success (and the huge effect it’s had on the MMO genre) is often credited to its focus on casual gamers. While it’s not unreasonable for game studios to want all players to see all of the game’s content, perhaps there’s a better way of catering to the more hardcore players than tacking on difficulty modes and “do it the hard way” achievements.

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Apr 22 2009

BioShock 2 Interviews and Early Looks

Parz writes with word that new information is emerging about the much-anticipated BioShock 2. Eurogamer has a detailed write-up about the game, saying that it raises curiosity and exhibits plot-depth in a manner similar to the first game. Gamespot has a video interview with some of the developers, in which they talk about some of the new environments and how they’re able to do more with the story in a sequel by not having to explain the fundamental characteristics of the setting. In an interview with Gameplayer, Lead Level Architect Hogarth de la Plante said, “You’ll see locations in BioShock 2 that are completely flooded interior structures that you can walk through out in the ocean.” A gameplay trailer was recently released, and screenshots are available as well.

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Apr 22 2009

Study Claims 8.5% of Young Gamers "Pathologically Addicted"

schnucki brings word of new research which claims roughly one in twelve American children between the ages of eight and 18 are “pathologically addicted” to video games. The study, conducted by Douglas Gentile, director of the National Institute on Media and the Family at Iowa State University, says that “pathological status was a significant predictor of poorer school performance even after controlling for sex, age, and weekly amount of video-game play.” However, Professor Cheryl Olson, who has conducted her own research into video game use, questioned Gentile’s methodology, saying, “The author is repurposing questions used to assess problem gambling in adults; however, lying to your spouse about blowing the rent money on gambling is a very different matter from fibbing to your mom about whether you played video games instead of starting your homework.”

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Apr 21 2009

Sink Your Balls Quickly With Pool-Cue Robots

AndreV writes “In another attempt to dehumanize our bar games, a Canadian engineer has turned the classic game of billiards on its head with his BilliardBots pet project, which consists of a series of remote-controlled mobile robots meant to replace the standard cue sticks normally used to pocket pool balls. While in his version the basic rules remain, unlike regular billiards, players in this version simultaneously rush to pocket their designated balls (they don’t take turns), ‘thus it’s very competitive and fast,’ the creator says. In order to keep tight reigns on the mechatronic ball handlers’ movements, he adapted a pair of Playstation controllers and says that playing ‘requires dexterity, like a video game,’ to control their 3.5-m/sec-maximum speeds. The ‘bots are designed simply but effectively, using a 3-by-3-by-3-inch metal frame with an electronic board, two motors and rechargeable battery packs. Using a Bluetooth wireless communication protocol, its commands come from the wireless controller with single or double joystick selectable control (the other buttons are not used). Its other parameters are software programmable, such as maximum acceleration rate, maximum speed and maximum rotation speed.”

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Apr 21 2009

Bethesda Announces New Fallout Game For 2010

On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It’s planned for the PC, Xbox 360, and PS3. They said it wasn’t a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda’s Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

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Apr 20 2009

Exploring the Current State of Beta Testing

Karen Hertzberg writes “Since the earliest days of MMO gaming, beta testing has played a pivotal role in the success or failure of our persistent worlds. We’ve come a long way since the initial tests of Ultima Online and The Realm, but what role do our current beta tests play in the potential outcomes of unreleased titles? To answer this question, Ten Ton Hammer turned to current and former beta decision makers at Cryptic Studios, NetDevil, Sony Online Entertainment, Funcom, and Mythic Entertainment. Some of their answers — and the information they reveal — may surprise you.”

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Apr 19 2009

Telepresence — Our Best Bet For Exploring Space

Seth Shostak of the SETI Institute recently wrote an opinion piece for the NY Times discussing the limitations of our space technology. He makes the harsh point that transporting human beings to other star systems isn’t a reasonable goal even on a multi-generational time frame. However, advances in robotics and data gathering could instead bring the planets and stars to us, and do it far sooner. Quoting: “Sending humans to the stars is simply not in the offing. But this is how we could survey other worlds, around other suns. We fling data-collecting, robotic craft to the stars. These proxy explorers can be very small, and consequently can be shot spaceward at tremendous speed even with the types of rockets now available. Robot probes don’t require life support systems, don’t get sick or claustrophobic and don’t insist on round-trip tickets. … These microbots would supply the information that, fed to computers, would allow us to explore alien planets in the same way that we navigate the virtual spaces of video games or wander through online environments like Second Life. High-tech masks and data gloves, sartorial accessories considerably more comfortable than a spacesuit, would permit you to see the landscape, touch objects and even smell the air.”

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Apr 19 2009

Making a Game of the News

As traditional news media struggles to find a new method and business model for dissemination over the internet, some are suggesting that news-related games could be an avenue worth pursuing. Rather than using such games solely as entertainment, journalists could make some of their reports more educative and interactive, allowing readers to choose which threads of a story they would like to follow. Georgia Tech is currently running a research blog to better understand how games and journalism can interact. “The point to consider here is that the two processes do not have to be mutually exclusive, and may even be complementary. Just a couple of years ago, we were wondering if the blogosphere was trivializing journalism; now, most of us, including traditional journalists, are willing to accept the fact that the two can not only live in harmony but also play off of each other. Similarly, online games could help break down complex topics, and stimulate audience interest in the more mundane ones.”

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Apr 18 2009

How Piracy Affected the Launch of Demigod

Demigod is an RTS/RPG hybrid developed by Gas Powered Games and published by Stardock, a company notable for their progressive and lenient stance on DRM. The game was set to be released on April 14th, and shipped without any form of copy protection. Unfortunately, retailer Gamestop broke the street date and released it earlier in the week. A day after pointing this out, Gas Powered Games posted some numbers about the players hitting their servers. Roughly 18,000 connections were made from legitimately purchased copies; over 100,000 were made from pirated copies. Meanwhile, the servers, which were not yet ready for that level of traffic, buckled under the strain, resulting in poor experiences for people trying to participate in multiplayer. While some reviews were positive, others criticized the game for the connectivity issues. After another day, they were able to stabilize the servers to the point they’d planned on for the original launch.

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