Beat Myst on the iPhone in 5 Minutes
Apple Snags Former Xbox Exec
nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft’s European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham’s role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple “appears to be preparing an all-out assault on the handheld gaming market.” Other reporting associates the hire with Apple’s recent buildout of chip-design expertise.
Read more of this story at Slashdot.
12 of the Ugliest and Lamest Cell Phones Ever Made
Now to be fair, many cell phone makers fail when they are too ambitious, adding cutting-edge features way before their time or taking a design risk. Without these noble failures, perhaps no iPhone would ever have been possible.The phones in our dirty dozen list all suffer from either design flaws or functionality failures, or both.
BlackBerry Curve outsells the iPhone 3G
Myst hits the App Store, better make room it’s over 700MB
The classic adventure game Myst (.99) has arrived in the App Store, now playable on the iPhone and iPod touch.But don’t get too excited just yet, you’ll need some patience, Myst for the iPhone is over 700MB! And due to the way iPhones install apps, you’ll need at least 1.5GB of free space on your iDevice to successfully install.
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Why Text Messages Are Limited To 160 Characters
The LA Times has a story about Friedhelm Hillebrand, one of the communications researchers behind efforts to standardize various cell phone technologies. In particular, he worked out the 160 character limit for text messages. “Hillebrand sat at his typewriter, tapping out random sentences and questions on a sheet of paper. As he went along, Hillebrand counted the number of letters, numbers, punctuation marks and spaces on the page. Each blurb ran on for a line or two and nearly always clocked in under 160 characters. That became Hillebrand’s magic number … Looking for a data pipeline that would fit these micro messages, Hillebrand came up with the idea to harness a secondary radio channel that already existed on mobile networks. This smaller data lane had been used only to alert a cellphone about reception strength and to supply it with bits of information regarding incoming calls. … Initially, Hillebrand’s team could fit only 128 characters into that space, but that didn’t seem like nearly enough. With a little tweaking and a decision to cut down the set of possible letters, numbers and symbols that the system could represent, they squeezed out room for another 32 characters.
Read more of this story at Slashdot.