Mar 21 2009

Sony Charges Publishers For DLC Bandwidth Usage

tlhIngan writes “Since October 1, 2008, Sony has been billing game publishers for DLC bandwidth usage. The game companies are forced to pay 16 cents per gigabyte downloaded by users (the ‘Playstation Network Fee’) regardless of whether the content is free or paid. The good news is that free content will only be billed during the initial 60 days it’s up, but paid content will require fees forever. (No word on whether free content will mysteriously disappear after 60 days, though.) Given that some popular game demos run over a gigabyte by themselves, it could easily start costing publishers serious money (16 cents each for a few million downloads adds up). So far, it hasn’t cut down the content available (or few publishers have started pulling content), but it’s too soon to tell. It should be noted that Microsoft isn’t charging publishers any money for content on Xbox Live, though some may argue that the ‘gold premium content’ is the same thing.” Perhaps this is one of the reasons various publishers are pressuring Sony for a PS3 price cut.

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Mar 15 2009

Netflix Throttling Instant Video Streaming

rsk writes “For the last few weeks I’ve been experiencing terrible streaming video performance from Netflix on both my Xbox 360 and PC. While my Xbox 360 would at least stream at a lower resolution, my PC cannot seem to avoid 2-hr. buffering times before playback even started. I smelled shenanigans and started digging. With some help finding the debug menu for the streaming video player, I set out to figure out why playback was so slow. It seems that Netflix is significantly throttling Watch Instantly users (on the PC) down to an unusable cap — in my case, 48 kbps — on a per-connection basis.”

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Mar 1 2009

Sony Makes It Hard To Develop For the PS3 On Purpose

adeelarshad82 writes “CNet reports on a bizarre comment from Sony’s Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. ‘We don’t provide the “easy to program for” console that (developers) want, because “easy to program for” means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?’ Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer’s job harder is the last thing Sony needs.”

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Feb 27 2009

Bunnie Huang on China’s "Shanzai" Mash-Up Design Shops

saccade.com writes “Bunnie (of XBox hacking and Chumby fame) has written an insightful post about how a new phenomena emerging out of China called ‘Shanzai’ has impacted the electronics business there. A new class of innovators, they’re going beyond merely copying western designs to producing electronic “mash-ups” to create new products. Bootstrapped on small amounts of capital, they range from shops of just a few people to a few hundred. They rapidly create new products, and use an “open source” style design community where design ideas and component lists are shared.”

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Feb 27 2009

Bunnie Huang on China’s "Shanzai" Mash-up Design Shops

saccade.com writes “Bunnie (of XBox hacking and Chumby fame) has written an insightful post about how a new phenomena emerging out of China called ‘Shanzai’ has impacted the electronics business there. A new class of innovators, they’re going beyond merely copying western designs to producing electronic “mash-ups” to create new products. Bootstrapped on small amounts of capital, they range from shops of just a few people to a few hundred. They rapidly create new products, and use an “open source” style design community where design ideas and component lists are shared.”

Read more of this story at Slashdot.

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Feb 25 2009

Gamer Claims Identifying As a Lesbian Led To Xbox Live Ban

Goatbert writes “I just read on the Consumerist about an XBOX Live user being banned for identifying herself as a lesbian. Despite appeals, Microsoft has stood by its position that merely mentioning that you are gay or lesbian is grounds for terminating your XBOX Live membership.”

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Feb 25 2009

Prince of Persia Review: No One Here Gets Out Dead – Washington Post


PC World

Prince of Persia Review: No One Here Gets Out Dead
Washington Post
Ubisoft Montreal's multi-platform Prince of Persia (Windows, Xbox 360, PlayStation 3) undergoes a brilliantly intrepid makeover.
Prince of Persia GameIndustry.com
Prince of Persia Epilogue DLC Trailer Released Gametactics
all 6 news articles
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Feb 25 2009

Prince of Persia Review: No One Here Gets Out Dead – Washington Post


PC World

Prince of Persia Review: No One Here Gets Out Dead
Washington Post
Ubisoft Montreal's multi-platform Prince of Persia (Windows, Xbox 360, PlayStation 3) undergoes a brilliantly intrepid makeover.
Prince of Persia GameIndustry.com
Prince of Persia Epilogue DLC Trailer Released Gametactics
all 6 news articles
Share

Feb 25 2009

Prince of Persia Review: No One Here Gets Out Dead – Washington Post


PC World

Prince of Persia Review: No One Here Gets Out Dead
Washington Post
Ubisoft Montreal's multi-platform Prince of Persia (Windows, Xbox 360, PlayStation 3) undergoes a brilliantly intrepid makeover.
Prince of Persia GameIndustry.com
Prince of Persia Epilogue DLC Trailer Released Gametactics
all 6 news articles
Share

Feb 25 2009

NextGen Player Review: FEAR 2: Project Origin – NextGen Player


dBTechno

NextGen Player Review: FEAR 2: Project Origin
NextGen Player
The "corridor shooter" is a somewhat derogatory description for first-person shooters nowadays. The implication is that your game play is too simplistic, too old school or just plain out of touch.
FEAR 2 Project Origin Xbox 360 Review dBTechno
FEAR 2: Project Origin PS3, Xbox 360 Review TheHDRoom
VG-Reloaded.com – UM Maneater – FiringSquad – Oshkosh Northwestern
all 8 news articles
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